Thursday 27 February 2014

Low poly basic face

So this is the beginning of the modelling of my female character. I tried to make the face realistic with as low polygon count as possible. The hair, eyebrows and eyelashes are gonna be modeled out of transparent planes which is a common method in character modelling for games. My plan is, once the face is finished and the body modeled, to take in to Zbrush and sculp all the fine details. Ill also use Zbrush and Photoshop to paint the textures for skin clothes and hair.   










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